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Utilities Professional 1-1500
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Utilities Professional 1-1500 (1994)(WPD)[!].iso
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12511500
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var1481.dms
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var1481.adf
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Extract_Me.LHA
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misc
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turbo.h
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C/C++ Source or Header
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1994-07-07
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3KB
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238 lines
#ifdef AMIGA
#include <Exec/Types.h>
#else
typedef long int LONG;
typedef unsigned char UBYTE;
typedef unsigned short UWORD;
typedef char BYTE;
typedef short WORD;
#endif
typedef LONG FRACT;
typedef UBYTE COLOR[3];
typedef struct vectors {
FRACT X;
FRACT Y;
FRACT Z;
} VECTOR;
typedef struct matrices {
VECTOR I;
VECTOR J;
VECTOR K;
} MATRIX;
typedef struct story {
UBYTE Path[18];
VECTOR Translate;
VECTOR Rotate;
VECTOR Scale;
UWORD info;
} STORY;
#define ABS_TRA 0x0001
#define ABS_ROT 0x0002
#define ABS_SCL 0x0004
#define LOC_TRA 0x0010
#define LOC_ROT 0x0020
#define LOC_SCL 0x0040
#define X_ALIGN 0x0100
#define Y_ALIGN 0x0200
#define Z_ALIGN 0x0400
#define FOLLOW_ME 0x1000
typedef struct {
WORD Number;
BYTE Filename[80];
} BRSH;
typedef BRSH STNC;
typedef BRSH TXTR;
typedef struct {
VECTOR Camera;
VECTOR Rotate;
FRACT Focal;
} OBSV;
typedef struct {
BYTE Trackname[18];
} OTRK;
typedef struct {
STORY CStory;
} OSTR;
typedef struct {
FRACT FadeAt;
FRACT FadeBy;
BYTE pad;
COLOR FadeTo;
} FADE;
typedef struct {
BYTE pad;
COLOR Horizon;
BYTE pad2;
COLOR Zenith;
} SKYC;
typedef struct {
BYTE pad;
COLOR Ambient;
} AMBI;
typedef struct {
BYTE Props[8];
} GLB0;
#define GLB_EDGING 0
#define GLB_PERTURB 1
#define GLB_SKY_BLEND 2
#define GLB_LENS 3
#define GLB_FADE 4
#define GLB_SIZE 5
#define GLB_RESOLVE 6
#define GLB_EXTRA 7
typedef struct {
BYTE Name[18];
} NAME;
typedef struct {
WORD Shape;
WORD Lamp;
} SHAP;
#define LMP_NOTALAMP 0
#define LMP_SUN 1
#define LMP_LAMP 2
#define SHP_SPHERE 0
#define SHP_STENCIL 1
#define SHP_AXIS 2
#define SHP_FACETS 3
#define SHP_SURFACE 4
#define SHP_GROUND 5
typedef struct {
VECTOR Position;
} POSI;
typedef struct {
VECTOR XAxis;
VECTOR YAxis;
VECTOR ZAxis;
} AXIS;
typedef struct {
VECTOR Size;
} SIZE;
typedef struct {
UWORD PCount;
VECTOR Points[1];
} PNTS;
typedef struct {
UWORD ECount;
UWORD Edges[1][2];
} EDGE;
typedef struct {
UWORD TCount;
UWORD Connects[1][3];
} FACE;
typedef struct {
BYTE pad;
COLOR col;
} COLR, REFL, TRAN, SPC1;
typedef struct {
UWORD count;
COLOR colors[1];
} CLST, RLST, TLST;
typedef struct {
FRACT Params[16];
} TPAR;
typedef struct {
BYTE SProps[5];
} SURF;
#define PRP_SURFACE 0
#define PRP_BRUSH 1
#define PRP_WRAP 2
#define PRP_STENCIL 3
#define PRP_TEXTURE 4
typedef struct {
UBYTE Type;
UBYTE Index;
} MTTR;
#define RFR_AIR 0
#define RFR_WATER 1
#define RFR_GLASS 2
#define RFR_CRYSTAL 3
#define RFR_CUSTOM 4
#define VAL_AIR 1.00
#define VAL_WATER 1.33
#define VAL_GLASS 1.67
#define VAL_CRYSTAL 2.00
#define VAL_CUSTOM(v) (((v)/100.0)+1.0)
typedef struct {
UBYTE Specularity;
UBYTE Hardness;
} SPEC;
typedef struct {
UBYTE Props[6];
} PRP0;
#define PRP_BLEND 0
#define PRP_SMOOTH 1
#define PRP_SHADE 2
#define PRP_PHONG 3
#define PRP_GLOSSY 4
#define PRP_QUICK 5
typedef struct {
UBYTE Props[8];
} PRP1;
#define PRP1_DITHER 0
#define PRP1_HARD 1
#define PRP1_ROUGH 2
#define PRP1_SHINY 3
#define PRP1_INDEX 4
#define PRP1_QUICK 5
#define PRP1_PHONG 6
#define PRP1_GENLOCK 7
typedef struct {
FRACT Intensity;
} INTS;
typedef struct {
STORY Story;
} STRY;
typedef struct {
VECTOR Translate;
VECTOR Scale;
MATRIX Rotate;
} MTRX;
typedef struct {
BYTE Filename[80];
} LOAD;